Gyre is an electric-themed Warframed that will be added to the game in the Angels of the Zariman update. Arriving on April 27, players will be able to add Gyre to their collection and take advantage of their abilities to slay their enemies.
All Gyre’s Warframe abilities
You can find a full list of Gyre’s abilities below:
- Arcsphere: A destructive and crippling Ability. Launch a Gyratory Sphere that will dealhigh damage on impact and periodically deal electrical shocks to nearby enemies.Hitting at least 3 enemies with the initial launch enhances damage.Coil Horizon: Throw forward a Gyratory Sphere that will implode after 2 seconds, or canbe manually triggered.Cathode Grace: Gain a brief burst of increased Critical Chance and Energy Regen, witheach kill extending duration of Cathode Step. Casting is on a cooldown.Rotorswell: Gyre’s mechanisms spin at incredible speeds, generating an Electric Fieldthat shocks nearby enemies. When Gyre gets a critical hit, a large electrical dischargewill chain from the enemy that was hit to nearby enemies.Gyre Passive Abilities: Gyre’s Abilities have a 10% chance to deal double damagewhen enemies are affected by Electricity Status. Every additional Electricity Status procadds an additional 10% chance.