There are loads of enemies that you’ll have to defeat in the latest game release, The Callisto Protocol, that will require strong weapons, which you can only upgrade at a Reforge. As you journey through the game, Reforges will be used quite often both for upgrading and fixing various weapons. However, sometimes these repairs and upgrades can cost quite a bit, so it’s best to make sure you search everything to find as many Callisto Credits as possible. Keep reading to learn about all of the Reforge upgrades and costs in The Callisto Protocol.
The Callisto Protocol: All Reforge Upgrades and Costs
Throughout the entire game, you’ll be able to find and collect 7 different weapons. Though you will be able to obtain some through your allies, the majority of these will be found as schematics that you will have to spend Callisto Credits to obtain.
Below is a list of all of the Reforge upgrades and costs in The Callisto Protocol:
- Stun Baton
- Tier One
- Riot Control Swing – 300 Callisto Credits
- Blocking Counter Attack – 300 Callisto Credits
- Increased Velocity Allow Sheath – 300 Callisto Credits
- Tier Two
- Damage Upgrade Level One – 900 Callisto Credits
- Blocking Protection – 900 Callisto Credits
- Block Break – 900 Callisto Credits
- Tier Three
- Damage Upgrade Level Two – 2,700 Callisto Credits
- Blocking Feedback Damage – 2,700 Callisto Credits
- Targeting Module Upgrade – 2,700 Callisto Credits
- BI-55 Pistol “Hand Cannon”
- Tier One
- Stability Upgrade – 200 Callisto Credits
- High Capacity Magazine Upgrade – 200 Callisto Credits
- Tier Two
- Magnum Rounds Damage Upgrade – 600 Callisto Credits
- Tier Three
- TK23 “Boom Bullets” – 1,800 Callisto Credits
- GRP Glove
- Tier One
- GRP Recharge Speed Upgrade Small – 300 Callisto Credits
- Energy Upgrade Small – 300 Callisto Credits
- GRP Velocity Upgrade Small – 300 Callisto Credits
- Tier Two
- GRP Recharge Speed Upgrade Medium – 900 Callisto Credits
- Energy Upgrade Medium – 900 Callisto Credits
- GRP Velocity Upgrade Medium – 900 Callisto Credits
- Tier Three
- GRP Recharge Speed Upgrade Max – 2,700 Callisto Credits
- Energy Upgrade Max – 2,700 Callisto Credits
- GRP Velocity Upgrade Max – 2,700 Callisto Credits
- TK4 Riot Shotgun
- Tier One
- Magnum Rounds Damage – 300 Callisto Credits
- Stability Upgrade – 300 Callisto Credits
- Tier Two
- High Capacity Magazine Upgrade – 900 Callisto Credits
- Tier Three
- Explosive Round Upgrade – 2,700 Callisto Credits
- Skunkworks Shotgun
- Tier One
- Magnum Rounds Damage – 300 Callisto Credits
- Tier Two
- Stability Upgrade – 1,200 Callisto Credits
- Magnum Rounds Damage Upgrade – 1,200 Callisto Credits
- Tier Three
- Swarming Rounds Upgrade – 2,700 Callisto Credits
- UJC Special OPS “Tactical Pistol”
- Tier One
- Magnum Rounds Damage Upgrade – 300 Callisto Credits
- Tier Two
- High Capacity Magazine Upgrade – 900 Callisto Credits
- Stability Upgrade – 900 Callisto Credits
- Tier Three
- TK33 “Burst Mode” – 3,600 Callisto Credits
- UJC Special Ops Assault Rifle
- Tier One
- High Capacity Magazine Upgrade – 500 Callisto Credits
- Tier Two
- Magnum Rounds Damage Upgrade – 1,500 Callisto Credits
- Tier Three
- Stability Upgrade – 4,500 Callisto Credits
- TK63 “Homing Rounds” – 4,500 Callisto Credits
- Ammo
- Hand Cannon – 120 Callisto Credits
- Skunk Gun – 70 Callisto Credits
- Riot Gun – 140 Callisto Credits
- Tactical Pistol – 150 Callisto Credits
- Assault Rifle – 140 Callisto Credits
- Health
- Healing Syringe – 500 Callisto Credits
How to use Contraband Pack in The Callisto Protocol
This is everything you need to know about what all of the Reforge upgrades and costs are in The Callisto Protocol. Be sure to check back for more guides, and as always, be safe and have fun!
Tier One
Riot Control Swing – 300 Callisto Credits
Blocking Counter Attack – 300 Callisto Credits
Increased Velocity Allow Sheath – 300 Callisto Credits
Tier Two
Damage Upgrade Level One – 900 Callisto Credits
Blocking Protection – 900 Callisto Credits
Block Break – 900 Callisto Credits
Tier Three
Damage Upgrade Level Two – 2,700 Callisto Credits
Blocking Feedback Damage – 2,700 Callisto Credits
Targeting Module Upgrade – 2,700 Callisto Credits
Riot Control Swing – 300 Callisto Credits
Blocking Counter Attack – 300 Callisto Credits
Increased Velocity Allow Sheath – 300 Callisto Credits
Damage Upgrade Level One – 900 Callisto Credits
Blocking Protection – 900 Callisto Credits
Block Break – 900 Callisto Credits
Damage Upgrade Level Two – 2,700 Callisto Credits
Blocking Feedback Damage – 2,700 Callisto Credits
Targeting Module Upgrade – 2,700 Callisto Credits
Tier One
Stability Upgrade – 200 Callisto Credits
High Capacity Magazine Upgrade – 200 Callisto Credits
Tier Two
Magnum Rounds Damage Upgrade – 600 Callisto Credits
Tier Three
TK23 “Boom Bullets” – 1,800 Callisto Credits
Stability Upgrade – 200 Callisto Credits
High Capacity Magazine Upgrade – 200 Callisto Credits
Magnum Rounds Damage Upgrade – 600 Callisto Credits
TK23 “Boom Bullets” – 1,800 Callisto Credits
Tier One
GRP Recharge Speed Upgrade Small – 300 Callisto Credits
Energy Upgrade Small – 300 Callisto Credits
GRP Velocity Upgrade Small – 300 Callisto Credits
Tier Two
GRP Recharge Speed Upgrade Medium – 900 Callisto Credits
Energy Upgrade Medium – 900 Callisto Credits
GRP Velocity Upgrade Medium – 900 Callisto Credits
Tier Three
GRP Recharge Speed Upgrade Max – 2,700 Callisto Credits
Energy Upgrade Max – 2,700 Callisto Credits
GRP Velocity Upgrade Max – 2,700 Callisto Credits
GRP Recharge Speed Upgrade Small – 300 Callisto Credits
Energy Upgrade Small – 300 Callisto Credits
GRP Velocity Upgrade Small – 300 Callisto Credits
GRP Recharge Speed Upgrade Medium – 900 Callisto Credits
Energy Upgrade Medium – 900 Callisto Credits
GRP Velocity Upgrade Medium – 900 Callisto Credits
GRP Recharge Speed Upgrade Max – 2,700 Callisto Credits
Energy Upgrade Max – 2,700 Callisto Credits
GRP Velocity Upgrade Max – 2,700 Callisto Credits
Tier One
Magnum Rounds Damage – 300 Callisto Credits
Stability Upgrade – 300 Callisto Credits
Tier Two
High Capacity Magazine Upgrade – 900 Callisto Credits
Tier Three
Explosive Round Upgrade – 2,700 Callisto Credits
Magnum Rounds Damage – 300 Callisto Credits
Stability Upgrade – 300 Callisto Credits
High Capacity Magazine Upgrade – 900 Callisto Credits
Explosive Round Upgrade – 2,700 Callisto Credits
Tier One
Magnum Rounds Damage – 300 Callisto Credits
Tier Two
Stability Upgrade – 1,200 Callisto Credits
Magnum Rounds Damage Upgrade – 1,200 Callisto Credits
Tier Three
Swarming Rounds Upgrade – 2,700 Callisto Credits
Magnum Rounds Damage – 300 Callisto Credits
Stability Upgrade – 1,200 Callisto Credits
Magnum Rounds Damage Upgrade – 1,200 Callisto Credits
Swarming Rounds Upgrade – 2,700 Callisto Credits
Tier One
Magnum Rounds Damage Upgrade – 300 Callisto Credits
Tier Two
High Capacity Magazine Upgrade – 900 Callisto Credits
Stability Upgrade – 900 Callisto Credits
Tier Three
TK33 “Burst Mode” – 3,600 Callisto Credits
Magnum Rounds Damage Upgrade – 300 Callisto Credits
High Capacity Magazine Upgrade – 900 Callisto Credits
Stability Upgrade – 900 Callisto Credits
TK33 “Burst Mode” – 3,600 Callisto Credits
Tier One
High Capacity Magazine Upgrade – 500 Callisto Credits
Tier Two
Magnum Rounds Damage Upgrade – 1,500 Callisto Credits
Tier Three
Stability Upgrade – 4,500 Callisto Credits
TK63 “Homing Rounds” – 4,500 Callisto Credits
High Capacity Magazine Upgrade – 500 Callisto Credits
Magnum Rounds Damage Upgrade – 1,500 Callisto Credits
Stability Upgrade – 4,500 Callisto Credits
TK63 “Homing Rounds” – 4,500 Callisto Credits
Hand Cannon – 120 Callisto Credits
Skunk Gun – 70 Callisto Credits
Riot Gun – 140 Callisto Credits
Tactical Pistol – 150 Callisto Credits
Assault Rifle – 140 Callisto Credits
Healing Syringe – 500 Callisto Credits