Second Extinction is a co-op shooter game in which players get to choose a character with various special abilities. The game currently features six heroes from three different classes—Operative, Enforcer, and Trooper. This guide mentions all the classes, heroes, and their abilities in Second Extinction.
Operative Class
Amir Wilson
- Tactical Ability: Orbital SurveillanceHighlights enemies in the area around Amir for a short while.Special Ability: Precision StrikeUses the ERA Orbital Station’s terraforming laser to blast a designated area.Passive Ability: Situational Awareness As an enemy is about to attack, Amir’s Situational Awareness flashes to warn the player.
Sunetra Chawla
- Tactical Ability: Scientific ObservationSunetra Identifies and highlights a weak hitzone for a ‘super-critical hit’ to all team members.Special Ability: Pheromone TrapSunetra throws a glass container that shatters on impact, coating the enemy with an irresistible scent that makes nearby raptors attack it.Passive Ability: Field Researcher The closer team members stand to Sunetra, the more their affliction damage resistance increases.
Enforcer Class
Rosy Mevoungou
- Tactical Ability: Static BarricadeDeploys a conductive pylon that can be used to create an electrical barrier between multiple points.Special Ability: Positive ReinforcementRosy commends the team for performing well, triggering a health regen and defensive boost to nearby players.Passive Ability: Field Repairs Will gradually restore damage to any unbroken health segment.
Jack Mahuta
- Tactical Ability: ChargeCharges through enemies, knocking enemies aside that get in his path.Special Ability: Kinetic ConverterKinetic Converter- Jack enters a defensive state, storing damage taken and converting it into energy that can be released in an explosive blast.Passive Ability: Scrum Down Jack receives a damage reduction bonus dependent on the number of enemies targeting him.
Trooper Class
Jurgen Winter
- Tactical Ability: Satchel ChargeDeploys a sticky explosive that deals devastating damage when shot.Special Ability: Mask ScentJurgen deploys a vial of pheromones that disorientates nearby enemies and renders himself and nearby players undetectable for a short period of time.Passive Ability: Low Profile Jurgen becomes extremely hard to detect when crouched and stationary after a short duration.
Valentina Ortega
- Tactical Ability: DashPerforms a quick lateral dash in the direction of movement to allow to evade attacks and exploit exposed weak points.Special Ability: Combat HighSustained damage dealing and kills charges the ability that, once triggered, enters her into a heightened combat state.Passive Ability: Weapon MasterAble to equip two primary weapons in lieu of a side arm.
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Highlights enemies in the area around Amir for a short while.
Uses the ERA Orbital Station’s terraforming laser to blast a designated area.
As an enemy is about to attack, Amir’s Situational Awareness flashes to warn the player.
Sunetra Identifies and highlights a weak hitzone for a ‘super-critical hit’ to all team members.
Sunetra throws a glass container that shatters on impact, coating the enemy with an irresistible scent that makes nearby raptors attack it.
The closer team members stand to Sunetra, the more their affliction damage resistance increases.
Deploys a conductive pylon that can be used to create an electrical barrier between multiple points.
Rosy commends the team for performing well, triggering a health regen and defensive boost to nearby players.
Will gradually restore damage to any unbroken health segment.
Charges through enemies, knocking enemies aside that get in his path.
Kinetic Converter- Jack enters a defensive state, storing damage taken and converting it into energy that can be released in an explosive blast.
Jack receives a damage reduction bonus dependent on the number of enemies targeting him.
Deploys a sticky explosive that deals devastating damage when shot.
Jurgen deploys a vial of pheromones that disorientates nearby enemies and renders himself and nearby players undetectable for a short period of time.
Jurgen becomes extremely hard to detect when crouched and stationary after a short duration.
Performs a quick lateral dash in the direction of movement to allow to evade attacks and exploit exposed weak points.
Sustained damage dealing and kills charges the ability that, once triggered, enters her into a heightened combat state.
Able to equip two primary weapons in lieu of a side arm.