Tiny Tina’s Wonderlands is the newest entry into Gearbox’s Borderlands series, bringing back the ridiculous combat and irreverent humor fans have come to expect. With fan-favorite character Tiny Tina at center stage, players will find themselves playing as one of the six classes in a game of Bunker and Badasses. In this guide, we will go over all of the Skill Trees for the different classes in Tiny Tina’s Wonderlands.
Table of Contents
- Brr-Zerker Skill TreeClawbringer Skill TreeGraveborn Skill TreeSpellshot Skill TreeSpore Warden Skill TreeStabbomancer Skill Tree
Brr-Zerker Skill Tree
Class Feat
The Brr-Zerker’s Class Feat is called Rage of the Ancients. This means that using an Action Skill will cause your character to become Enraged, adding bonus Frost Damage to their attacks. Your Enrage Duration will not deplete while an Action Skill is active and ends if your character enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Action Skills
- Dreadwind - Your character spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. It also grants increased Movement Speed and Slow Immunity for a duration.Feral Surge - Your character leaps toward their target, dealing Frost Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly killed if their Total HP is below a certain percentage. Also, if Feral Surge kills an enemy, its cooldown is reset.
Passive Skills
Tier 1
- Ancestral Frost - Frost Damage is increased.Savagery - Melee Damage is increased and Enrage duration is also increased.Unyielding - A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled.
Tier 2
- Ice Breaker - Your character gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased.The Old Ways - Your character deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy. The closer the enemy is, the greater the bonus.Instinct - Reload Speed is increased as well as Weapon Swap Speed. While Enraged, this effect is doubled.
Tier 3
- Cold Snap - Movement Speed is increased as well as Frost Efficiency. While Enraged, this effect is doubled.Unarmored Defense - A portion of your character’s Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be Reserved.Blood Frenzy - This is a Kill Skill that restore a percentage of your Enrage timer and a percentage of your Maximum Health.
Tier 4
- Ancient Fury - Maximum Health is increased as well as Splash Damage is increased.Relentless Rage - If your character damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time. Also, killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.
Tier 5
- Blast Chill - Whenever your character deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit.Iron Squall - Fire Rate is increased. Melee Attack Speed is increased. While Enraged, this effect is doubled.
Tier 6
- Blood of the Fallen - This is a Kill Skill that causes your character’s remaining Action Skill Cooldown to be reduced by a percentage. If an Action Skill is currently active, its duration is extended instead.
Clawbringer Skill Tree
The Clawbringer’s Class Feat is known as Wyvern Companion. The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath. Also, any increases made to your character’s Damage are also applied to the Wyvern Companion.
Cleansing Flames - Your character summons their Hammer and slams it into the ground, dealing Melee Damage and creating a massive Fire Nova. The Fire Nova deals Fire Ability Damage to nearby enemies.Storm Dragon’s Judgment - Your character summons their Hammer and hurls it, dealing Lightning Ability Damage to all enemies it touches. It sticks wherever it lands and deals Lightning Melee Damage every second to all nearby enemies. Your character can recall the Hammer, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.
Oath of Fire - Deals Bonus Fire Damage with guns and your Wyvern Companion also deals Bonus Fire Damage.Radiance - Gain increased Maximum Ward Capacity.Oath of Thunder - Deal Bonus Lightning Damage with both your melee attacks and your Wyvern Companion.
Dragon Aura - Surrond yourself with a Dragon Aura that grants you and all allies inside it increased Elemental Damage.Dedication - Gain increased Action Skill Cooldown Rate. The higher your Ward, the greater the bonus.Rebuke - Gain Damage Reduction from all attacks. Additionally, all allies near you gain a chance to reflect damage back to their attackers as Lightning Damage.
Blasthamut’s Favor - This is a Kill Skill that sometimes causes a Fire Orb that seeks out a new enemy dealing Fire Ability Damage when killing an enemy with a gun. Killing an enemy with melee damage summons a Lightning Orb that seeks out an enemy, dealing Lightning Ability Damage.
Fire Bolt - Your Wyvern Companion will occasionally shoot Fire Bolts at enemies, causing damage in an area and leaving a splat. Additionally, you gain increased Gun Damage.Friend to Flame - Your Wyvern Companion gains Increased Damage.Storm Breath - Your Wyvern Companion will occasionally use its Lightning Breath on enemies, causing Lightning Damage that can chain from enemy to enemy. Additionally, you will gain increased Damage Reduction.
Awe - After dealing Fire or Lightning Damage, you gain increased Critical Hit Damage.Indomitable - Instead of entering Save Your Soul, you refill your Ward and deal Bonus Lightning Damage for a short time. This skill has a long cooldown.
Storm Smite - Whenever you activate an Action Skill, you will call down Elemental Bolts that deal Fire Ability Damage or Lightning Ability Damage to all nearby enemies.
Graveborn Skill Tree
The Graveborn’s Class Feat is known as Demi-Lich Companion. You are accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage.Whenever you cast a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell’s elemental type that deals damage to nearby enemies on impact. Any increases to your Damage also apply to the Companion.
Dire Sacrifice - You sacrifice some of your Current Health to deal Dark Magic Damage and apply Dark Magic Status Effects to all enemies nearby. Dire Sacrifice also deals bonus damage proportional to the sacrificed amount of Health.Reaper of Bones - You are fully Healed, gain Leech Efficiency, and deal Bonus Dark Magic Damage for a duration, but you lose an ever-increasing amount of Health per second. When you would die, you become Invulnerable for a duration, restore some of your Health, and Reaper of Bones ends.
Mortal Vessel - Maximum Health and Leech Efficiency are increased.Essence Drain - This is a Kill Skill that causes Spell Cooldown Rate to increase for a duration.Faithful Thralls - You deal Bonus Damage for every Companion you have. Companion Respawn Rate is also increased.
Sanguine Sacrament - Whenever you cast a Spell, you regenerate Health for a brief duration.Dark Pact - Your Dark Magic Damage is increased.Harvest - This is a Kill Skill that causes Companions to deal Bonus Dark Magic Damage for a duration. This effect can stack.
Dread Covenant - A portion of damage taken is redirected to the Demi-Lich. When you reach one Health, you immediately restore Health but sacrifice the Demi-Lich. This skill has a long cooldown.Stain of the Soul - Your Spells deal bonus Dark Magic Damage.Dark Hydra - THis is a Kill Skill that gives you the chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for a duration.
Ascension - This is a Kill Skill that causes Maximum Health and Spell Damage to increase for a long duration. This effect can stack.Punishment - When your Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
Lord of Edges - You gain increased Damage Dealt and Damage Reduction the lower your Health.Blast Gasp - Whenever you deal Spell Damage, there is a chance to create an explosion that dealing Ability Damage of the Spell’s elemental type to nearby enemies. This Elemental Explosion cannot critically hit.
Morhaim’s Blessing - Casting a Spell automatically activates all of your Kill Skills.
Spellshot Skill Tree
The Spellshots Class Feat is called Spellweaving. When you cast a Spell or reload a weapon you are granted a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds. Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
Ambi-Hextrous - You may equip a spell into your Action Skill slot. Whenever you press the Action Skill Button, you cast that spell.Polymorph - You turn an enemy into a Skeep for a few seconds. If the enemy is immune, you instead instantly cast a free Spell on that enemy and gain two free stacks of Spellweaving. While Polymorph is active, any player that damages the skeep has a chance to cast a free spell. This effect is guaranteed the first time you deal Gun Damage. If you cast a free spell this way, you gain a stack of Spellweaving.
Spell Sniper - Gain increased Spell Critical Hit Chance.Magic Bullets - A portion of all bonuses you receive to Spell Damage is also applied to your guns.Prestidigitation - Gain increased Reload Speed.
Font of Mana - Gain increased Spell Cooldown Rate, as well as increased Action Skill Cooldown Rate.Mage Armor - Whenever you gain a stack of Spellweaving you restore a portion of your Ward.Just Warming Up - Gain increased Fire Rate for every Spellweaving Stack.
Glass Cannon - Your Ward no longer automatically recharges, but you gain drastically increased Spell Damage.
Imbued Weapon - Whenever you cast a Spell, your Guns will deal Bonus Damage of that spell’s element for a short time. This effect stacks once per spell.High Thread Count - Gain increased Max Spellweaving Stacks.War Caster - This is a Kill Skill that create a chance for your weapon to be instantly reloaded. This chance is increased per Spellweaving Stack.
Double Knot - Whenever you score a Critical Hit with a Spell, you will deal bonus damage equal to your gun’s element.One Slot, One Kill - You gain increased Gun Damage per Spellweaving Stack.
Sever the Thread - Your Gun Critical Hits have a chance to instantly reset all Spell Cooldowns. This skill has a short cooldown.
Spore Warden Skill Tree
The Spore Warden’s Class Feat is called Mushroom Companion. You are accompanied by a Mushroom Companion that targets nearby enemies and deals Poison Damage. Pinging an enemy will cause your Mushroom Companion to lunge towards them. Any increases to your Damage also apply to the Companion.
Barrage - You summon an Ethereal Bow, firing seven arrows that deal Ability Damage on impact. These arrows ricochet twice between nearby enemies. Barrage has multiple charges and increases to Gun Damage also apply to damage dealt by Barrage.Blizzard - You create three Frost Cyclones for a duration that seek out nearby enemies, dealing Frost Ability Damage over time.
Bounty of the Hunt - THis is a Kill Skill that increases Action Skill Cooldown Rate for a brief duration.Kindred Heart - Your Companion Health and Damage is increased.Eagle Eye - Your Gun Damage and Handling is increased.
Affinity - Your Ability Damage is increased.Spore Cloud - Your Mushroom Companion will occasionally pass gas. This taunts enemies and leaves a Poison Cloud that deals damage over time.Bullseye - Your Gun Critical Hit Chance and Companion Critical Hit Chance is increased.
Quiver of Holding - Your Magazine Size is increased and your currently equipped weapon regenerates ammo over time.Medicinal Mushroom - While you are in Save Your Soul, your Mushroom Companion will attempt to revive you. If it does, you and your Companion gain increased damage dealt for a duration.Windrunner - This is a Kill Skill that gives Increased Movement Speed and Fire Rate for a duration. This effect can stack.
Thrill of the Hunt - Critical Hits from your gun grant increased Companion Damage for a duration. This effect can stack up to 10 times.Called Shot - While aiming down sights, you gain an ever-increasing amount of increased Gun Damage and Damage Reduction.
Wrath of Nature - Whenever you deal Ability Damage to an enemy, the affected enemy takes increased Damage from all sources for a duration.Headhunter - Your Gun Damage dealt to Critical Hit Areas is increased.
Play the Angles - Your Gun Critical Hits have a chance to Ricochet, dealing reduced Ability Damage to a nearby enemy. Ricocheted shots have a small chance to ricochet an additional time.
Stabbomancer Skill Tree
The Stabbomancer’s Class Feat is called Dirty Fighting. This gives you an increased Critical Hit Chance. This allows the Stabbomancer to have the highest Critical Hit Chance out of all of the classes. PLayers will fulfill a typical Rogue or Assassin role with this class.
Ghost Blade - You throw out a Ghost Blade that spins in place at the target location, dealing Melee Damage periodically to nearby enemies based on your equipped Melee Weapon. Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.From the Shadows - You enter into a Stealth mode, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.
Arsenal - Melee Damage, Spell Damage, and Gun Damage are all increased.Haste - Melee Attack Speed and Movement Speed is increased. When you cast a Spell, you will double this bonus for a duration.Potent Poisons - Status Effect Damage and Duration are increased.
Follow Up - Whenever you deal Gun Damage to an enemy, you increase the damage of your next Melee Attack. This effect can stack, however, Melee Attacks consume all your stacks.Swift Death - While moving, you gain increased Damage Dealt. The faster you move, the greater these bonuses.Exploit Their Weakness - Whenever you apply a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration. This effect can stack per unique Status Effect.
Nimble Fingers - Whenever you deal Melee Damage, your Fire Rate and Spell Damage are increased for a duration.Shadow Step - This is a Kill Skill that makes the next Melee Attack is a guaranteed Critical Hit for a short duration.
Sneak Attack - Your Critical Hit Damage is increased.Elusive - You can now shoot and Sprint at the same time. You also gain a chance to Evade incoming damage while moving. The faster you move, the greater the chance.Contagion - Whenever you apply a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, you will deal a percentage of the Status Effect’s total damage to the enemy instead.
A Thousand Cuts - Critical Hits grant you increased Damage Dealt for a duration. This effect can stack up to 10 times with Melee Critical Hits granting additional stacks.Alchemical Agent - Your Melee Critical Hits apply a random Status Effect.
Executioner’s Blade - Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay. Ethereal Blades deal Melee Damage based on your equipped Melee Weapon.
So there you have it, those are all of the Skill Trees for the classes in Tiny Tina’s Wonderlands. There is plenty of variety in these Skill Trees, promising a unique gameplay experience for each one. YOu can even combine multiple classes allowing you to create the ultimate Fatemaker.
For more Tiny Tina’s Wonderlands guides, check out Tiny Tina’s Wonderlands: All editions, compared and pre-order bonuses right here on Pro Game Guides.