Overwatch 2 is bringing many changes to the table from what you have known about the game since its 2016 release. Among new heroes, maps, and PvE content, the current roster is being updated to accommodate the shift to the 5v5 format the game is adopting. Here are all of the changes coming to existing Tank characters in Overwatch 2.
Of the biggest general changes coming to the Tank class, there will only be one per team, as this is the class affected by the 5v5 change. Because of that, Tanks are becoming more reliant on protecting themselves than their teammates and becoming brawlers. They will be harder to boop away with crowd control moves like Lucio’s Soundwave, and enemy Ultimates will charge slower when firing into them.
Doomfist
Doomfist is the headlining change in the Tank class because he was a Damage character in the first Overwatch. With the shift to a new class, Doomfist is losing some of the raw power he had before, but he can perform many of his actions more quickly. Other changes include:
- Health increased to 450Rocket Punch and Hand Cannon recharge faster but deal less damage per hitNew Powerblock ability replaces Uppercut and endures 90% damage and will power up your next Rocket Punch to travel further, faster, and deal more damage if you take enough damageSeismic Slam and Meteor Strike slow enemies you hitSeismic Slam launches you through the airMeteor Strike’s outer portions of the landing area deal less damage
D.Va
- Defense Matrix will regenerate faster and last a second longerPrimary fire spread and movement penalty have been reduced
Orisa
Orisa is getting a significant rework in Overwatch 2. She has more health and armor and a new Ultimate, abilities, and firing mode.
- New primary fire puts out projectiles that shrink as they travel. Instead of reloading ammo, a heat gauge dictates when you can fireEnergy Javelin replaces Halt. She throws a javelin at an enemy that stuns and knocks them back. More effect if it knocks them into a wall like Doomfist’s Rocket PunchJavelin Spin replaces Protective Barrier. She spins a javelin destroying enemy fire, and can move forward with more speed while knocking back and damaging enemiesFortify now gives 125 temporary health and slows her 20%. Heat for your primary fire will also be reduced by 50% while this ability is activeTerra Surge replaces Supercharger as Orisa’s Ultimate. Fortify is instantly activated as she pulls enemies into an area and charges up a shot into the group
Reinhardt
- Has more health, less armor than beforeCharge can be turned more easily and canceled earlyFirestrike has two chargesShield has more charge
Roadhog
Unknown as of this writing.
Sigma
Winston
- New alternate fire that shoots a lightning bolt and can pierce enemiesBarrier Projector has less health but comes back faster
Wrecking Ball
Zarya
- Particle Barriers are combined into a two-time chargeBarriers recharge immediately upon use and last longer