The Veilbreaker update in Warframe introduced a variety of additions including new Archon mods, and a brand-new Warframe, Styanax. Along with new additions, a long list of gameplay adjustments have been implemented. These changes focus mainly on weapon buffs and nerfs, including changes in regard to ammo pick-up rates and holstering speeds. In this guide, we’ll break down all the weapon buffs, nerfs, and changes in Warframe Veilbreaker update.

All Weapon Buffs and Nerfs in Warframe Veilbreaker

In the Veilbreaker update, tons of changes have been implemented to the weapons mechanics in Warframe. These changes revolve around ammo pick-up rate, ammo capacity, holstering speed, and headshot damage. Apart from that, there have been massive adjustments made to the functionality of the Speargun and many AoE weapons. The following are all weapon changes introduced in Warframe Veilbreaker.

Ammo pick-up rate changes

The ammo types in Warframe have been simplified with the removal of Sniper and Shotgun ammo, leaving only three ammo types—Primary, Secondary, and Heavy. Each weapon now has an ammo pick up rate value, which denotes the number of ammo received when picking up an ammo box. Additionally, the base ammo pick-up value for Primary and Secondary weapons has been increased. The following are all the changes to ammo pick-up rates for weapons in Warframe Veilbreaker:

Primary Weapons

1 Ammo Per Pick-up

  • Kuva Bramma Kuva OgrisKuva ZarrLenz Proboscis Cernos

3 Ammo Per Pick-up

  • TonkorKuva Tonkor

4 Ammo Per Pick-up

  • Tenet Envoy

5 Ammo Per Pick-up

  • Carmine Penta PentaSecura PentaOgris

9 Ammo Per Pick-up

  • Zarr

10 Ammo Per Pick-up

  • Torid

15 Ammo Per Pick-up

  • Arca PlasmorCatchmoon (Primary) CedoCernosCernos PrimeCorinthCorinth PrimeDaikyuDreadDrakgoonExergisFelarxHekKomorexKuva ChakkhurrKuva DrakgoonKuva HekLankaMK1-ParisMK1-StrunMutalist CernosParisParis PrimePhantasmaRakta CernosRubicoRubico PrimeSancti TigrisSimulorSporothrixSporelacer (Primary) SnipetronSnipetron VandalSobekSynoid SimulorStrunStrun PrimeStrun WraithTenet Arca PlasmorTigrisTigris PrimeVaykor HekVectisVectis PrimeVulkarVulkar Wraith

20 Ammo Per Pick-up

  • Tombfinger (Primary)

40 Ammo Per Pick-up

  • AcceltraAeolakAlternoxAstillaAstilla PrimeBoarBoar PrimeGaze (Primary) IgnisIgnis WraithKohmKuva KohmMiterOpticorOpticor VandalStahltaTenet TetraVermisplicer (Primary)

60 Ammo Per Pick-up

  • AmprexJavlokScourgeScourge PrimeTrumnaZhuge Prime

Primary Weapons with Ammo Regen

  • Bubonico: From 9/s to 4.5/sFlux Rifle: From 40/s to 24/sFulmin: From 30/s to 20/sShedu: From 28/s to 3.5/s

Secondary Weapons

  • AngstrumPrisma AngstrumKulstar

  • CastanasSancti CastanasPoxTalons

  • Akarius

  • Kuva Seer

  • AkbroncoAkbronco PrimeAtomosBrakk BroncoBronco PrimeCatabolystCatchmoon (Secondary) CyanexDetron EpitaphEuphona PrimeGaze (Secondary) KohmakTwin KohmakKompressaKuva Nukor Kuva BrakkMara DetronNukorPyrana Pyrana PrimeSepulcrumSporelacer (Secondary) SonicorStaticorTenet DetronTombfinger (Secondary) Twin RoggaVermisplicer (Secondary) ZaktiZakti PrimeZymos

Secondary Weapons with Ammo Regen

  • Cycron: Decreased from 40/s to 20/s Tenet Cycron: Decreased from 40/s to 20/s

Ammo capacity changes

  • Arca Plasmor: Increased from 48 to 50 Corinth: Increased from 132 to 135Gaze (Primary): Decreased from 400 to 200 Kuva Zarr: Decreased from 15 to 5Kuva Ogris: Decreased from 30 to 7Kuva Tonkor: Decreased from 60 to 11 Miter: Increased from 72 to 80Proboscis Cernos: Decreased from 9 to 7Sporelacer (Primary): Decreased from 130 to 60 Tenet Envoy: Decreased from 24 to 16 Tombfinger (Primary): Decreased from 540 to 120Vermisplicer (Primary): Decreased from 226 to 90 Zarr: Decreased from 84 to 60

Secondary Weapons: 

  • Epitaph: From 60 to 40 Gaze (Secondary): From 400 to 200 Vermisplicer (Secondary): From 226 to 90

Alt Fire ammo requirement changes

  • Fulmin - Alt fire ammo requirement increased from 10 to 15. Bubonico - Alt fire ammo requirement increased from 3 to 9. Regen faster when empty for two seconds.Tenet Tetra - Alt fire is no longer a toggle and doesn’t require a full mag to fire. Total damage based on ammo in mag on fire.

Mods and Arcane changes

The following are a number of Mods and Arcane changes that have been implemented to counteract the changes in ammo. All Arcane and Mods stats below are shown at max level.

  • Rifle Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up. Pistol Ammo Mutation: Converts Primary ammo pick-ups to 50% Ammo pick-up. Shotgun Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up.Sniper Ammo Mutation: Converts Secondary ammo pick-ups to 50% Ammo pick-up. Primary/Secondary Merciless Arcane: Removed +100% Ammo Maximum bonus. Vigilante Supplies Mod: Converts Secondary ammo pick-ups to 30% ammo pick-up. Mirage’s Explosive Legerdemain Augment: Damage dealt from Proximity Mines increased from 500 to 1000.

Headshot damage changes

Some changes were made to counter blank range AoE weapons from getting too powerful. As a result, Radiation damage can no longer trigger headshots in Warframe Veilbreaker. Apart from that, the base damage multiplier for headshots has been increased from 2x to 3x.

Speargun rework

Spearguns are not required to be retrieved by players once thrown. Instead, simply tapping the reload button will return the Speargun to you automatically. Additionally, Spearguns can now be thrown by tapping the Alt Fire button instead of having to charge it.

Holster speed changes

With decreased ammo capacity for many guns, players will be encouraged to swap weapons more frequently. Therefore, weapon holster speeds have been significantly decreased. The following are a number of Arcanes and Mods that have been adjusted to accommodate the changes in weapon holstering speeds. All Arcane and Mods stats below are shown at max level.

  • Vigorous SwapRemoved the 100% Holster Speed bonus on equipment.Streamlined FormRemoved +60% Holster Rate bonus. Slide buff increased from 15% to 30%. Friction Reduction increased from 15% to 30%. Synth ReflexRemoved the 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons. Replaced with +40% Bullet Jump for 2 seconds. Speed Holster Aura ModRenamed to Holster Amp.Removed the +120% Holster Rate bonus. Now deals +60% Damage for 3 seconds on equipment. Primary/Secondary Dexterity ArcaneRemoved the +60% Holster Speed bonus. Reflex Draw, Soft Hands, Twitch (Conclave)Removed Holster Rate buff. Now applies -40% Weapon Recoil and -40% spread for 8 seconds on equip.

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