Every weapon in Hyper Scape has 5 major levels: the base level/Level 0, and four major upgrades ending at Level 4. Some weapons are upgraded entirely based on their damage stat, while others focus on the weapon’s magazine size. To upgrade a weapon, you have to track now another instance of the same weapon and fuse them together. Here is the technical breakdown of every weapon’s stats at each level.

Damage Weapon Upgrades

Damage weapons have a locked magsize and will increase in firepower as you fuse more times.

Skybreaker (Energy Cannon)

The Skybreaker is an energy weapon that can hit multiple targets and it more effect at a range.

Magsize: 1

Damage:

Riot One (Pistol)

The Riot One is a smaller weapon, but it can still pack a punch.

Magsize: 6

Protocol V (Sniper Rifle)

The Protocol is the only weapon with a major zoom scope.

Magsize: 3

Magsize Weapon Upgrades

Magsize weapons will still upgrade their damage at Level 4 but will focus on increasing the number of shots in a weapon’s round before you have to reload.

Salvo EPL (Grenade Launcher)

The Salvo EPL is a grenade launcher with a bit of bounce.

Magsize:

Damage: 22 (28 at Level 4)

Komodo (Blast Launcher)

The Komodo is a plasma blast launcher.

D-Tap (Pistol)

The D-Tap is an auto-targeting automatic fire pistol.

Damage: 5 (6 at Level 4)

Ripper (Assault Rifle)

The Ripper is the only current fully automatic assault rifle.

Hexfire (LMG)

The Hexfire is a gatling gun with a huge magazine size.

Harpy (SMG)

The Harpy is the sole SMG as well as the newest weapon in the game.

Mammoth MK 1 (Shotgun)

The Mammoth MK 1 is deadly at close range as the game’s only shotgun.

Is there a weapon that you are dying to fully fuse?