Arma Reforger has today launched its June 1 update on the Steam version of the game, so here’s the full list of changes and fixes with this patch. Today’s update is going to seem a little strange compared to what we’re used to, as the things that are fixed, added, and tweaked are in a seemingly random order in specific categories. That might throw you off, though each change will have its main purpose listed thankfully. The update itself though is nicely sized, housing plenty of changes across all major areas of the game. Sure, it isn’t colossal, but it’s more than welcome. Without further ado, here’s everything new with Arma Reforger in its June 1 update!
Arma Reforger June 1 Update Patch Notes
Game
Multiplayer
- Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
- Fixed: Clients are now handling disconnection from the server during a world reload
- Tweaked: Optimized the transfer of fire action in turrets
- Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
- Fixed: Sanitized ServerCommandHandler in case the player is no longer available
- Fixed: Improved the network frames acknowledgement mechanism
- Fixed: Network streaming or disconnecting could potentially crash the game
- Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
- Tweaked: Improved smoothness of characters in multiplayer
Rendering
- Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
- Hotfixed: Building interiors going suddenly pitch black
- Fixed: Clutter not being removed by decals
- Fixed: Flickering clutter when removed by decals and flickering decals
Enfusion
- Fixed: An incorrect sub-scene name could be shown in the scene tree
- Changed: BattlEye is now always loaded from the game installation folder
Workbench
- Tweaked: Height resampling is default now when importing a height map in World Editor
- Fixed: RDB cache showing files not present in an addon
- Added: The current backend environment is shown in the status bar now
- Fixed: World Editor – Crash when trying to save a world into a read-only folder
- Fixed: Ignoring “Armature” bones from Blender
- Changed: Forbidden use of Workbench as a replication client
- Tweaked: World Editor – Better default camera position
- Fixed: World Editor – Crash when displaying an entity’s context menu
- Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench
Backend
- Fixed: Crashing for some people when they are manipulating the server browser
- Removed: Local rating update in Workshop
- Changed: Backend – Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
- Tweaked: Manifests of old addons are now properly removed when updating
- Fixed: Backend – When room registration fails, a server now properly shuts down
- Fixed: Sometimes servers would not be visible in the server browser after disconnecting
- Changed: Improved error reporting of service-related issues
Arma Reforger and the June 1 update are available on PC through Steam, with the game itself also on consoles. For more information regarding this update, check out the official Steam page.